![]() It is no longer possible to make money with the workshop Science Experiments require MaterialKits, RareMetals and ExoticMinerals to be constructed That means, that parts containing those two resources will be printed with the MaxAmount of those resources available.Įngines require MaterialKits and RareMetals to be constructedĬommand Modules require MaterialKits and ExoticMinerals to be constructed Dirt can be converted to RareMetals and ExoticMinerals using the Material ExtractorĪblator and SolidFuel can be 3D printed using Ore as resource. Introduced Dirt as new mineable resource. Introduced RareMetals and ExoticMinerals as new Resources to support the multi resource system Parts can require multiple resources to be createdĭefault recipe is still MaterialKits only => Updating KIS should no longer break OSE Workshop OSE Workshop is no longer dependent on a specific version of KIS. Added CategoryAddon for "Science" to Mobile Processing Labįixed a bug that caused more than three items in the recycler to stack like solitair (thx to Kowgan for reporting)įixed a bug that caused the Workshop to only show two pages after switching the category (thx to Kowgan again)įixed a bug that caused the Workshop to show empty pages when switching categoriesįixed a bug that caused the recycler to remove complete stacks of items from their inventory while only recycling a single oneįixed the recycler and re-added it's module to be usable againĪdded new fextures provided by Angel-125 for the ose3000 and ose6000 to be able to use FSTextureSwitchĪdded MM patches to add ExoticMinerals and RareMetals to the stock scanners and drillsīuffed the MaterialKits converter to have the intended efficiency that is in line with stockīuffed the production speed of the workshop to account for the higher resource needs due to cost compensation.Added CategoryAddon for all categories except "Science" to Workshop.Added CategoryAddon module that unlocks part categories in the workshop menu.Added funds requirement for parts where the parts cost is more than the resource costs in career mode.Removed all category filters except for "none" in workshop menu.Removed configurable part size limit for the workshop.Removed resource scaling to compensate for part costs.Updated all included dependencies to latest version.Workbench will show the currently filtered category in the titleįixed a bug that caused NRE when starting a new game Then save your persistent.mission file.Fixed a bug that caused the game to crash when you navigate the WorkbenchĪdded missing categories to workbench filter Do the following:Ĥ) Delete the second copy of the mission from workshop.ĥ) Get the Workshop item ID of the first/original mission - the file ID is shown in the Web address at the top of the steam client/web browser when you select the workshop item.ĥ) Go into your \Missions\\persistent.mission file with a text editor and replace the s teamPublishedFileId = with the original Steam Workshop Item ID. IF you had already tried to update your mission before doing the steps above you will have two missions in the workshop. Remove the required DLC from your mission (the steam workshop item author can do this).Ģ) Once you have done 1) - you can export your updated mission to steam and it will update the original workshop item and re-add the required DLC. am I doing it wrong?Ī bug has been identified that is causing an issue with updating missions on steam workshop.ġ) Go into steam workshop - select your mission you want to update. ![]() And even ignoring that this seems clunky enough for me to wonder. I've made the earlier 2 of them "Hidden" so new users won't be confused, but all the people subscribed to the earlier ones will not have any idea I updated. That one ALSO had a bug (Hey it's not just Squad that has to make multiple releases) and I just fixed it, and sure enough there are now 3 "Jool Mix-Up" missions in the workshop. And it posted a 2nd Workshop item that looked exactly like the first one. The only way I could see to resubmit it to Steam was through the same interface, which I did. In the Mission Briefing tab there's a Steam button and clicking that posts the mission on Steam. ![]() I uploaded it to Steam through the KSP interface and as far as I can tell that's the only way to do it. I'm hoping that someone else can point me in the correct direction or tell me "yeah that's how it works." So maybe I just don't understand something. I have never really used Steam Workshop except as a user, to get assets for other games. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |